Table of Contents
Introduction
Origins, history, and development
Current meaning, styles, and global reach
About this book
CHAPTER ONE - DRAWING FIGURES
Head and facial structure - Front, Side, Other angles, other shapes, gender, age
Facial features - Eyes, brows, Noses, Mouths, Ears, fantasy ears, Expressions
Hair - Basic principles, Textures, Lengths, Complex styling, Tying it all together
Bodies - Summary of differences in style, head-to-body proportions, Body and limb distribution, real life lengths/measurements, Flesh and muscle focus, Weighting and action lines, Interaction and multiple figures, Perspective and foreshortening, Depicting differences in age, gender, build, body types, Hands, Feet, Chibi proportion focus, RPG/semi-Chibi focus, Action/Shounen hero focus
Chapter TWO - CREATING CHARACTERS
Costumes - Body coverage and layering, Folds, draping, and movement, Fastenings and embellishments, Footwear, Accessories
Extraordinary elements - Anthropomorphism, Sci-fi/fantasy features, Mecha robots
Props and accompanying items - Close combat weaponry, Projectile weaponry, Other props, Vehicles, Mounts/pets
CHAPTER THREE - SETTINGS
Environments - Choosing and researching
Perspective - Theory, Putting into practice
Placing characters in environments - Interiors, Exteriors, Natural world
CHAPTER FOUR - RENDERING TECHNIQUES & PROCESSES
Pencils - Rough drawing to prepare for inks, Finishing as pencil piece
Inks - Inking over pencils to prepare for colours/shading, Finishing as inked piece
Colours and shading - Choosing colours and palette, Basic shading principles, Intermediate techniques, Advanced techniques
Traditional media - Colour pencils, Watercolours, Markers, Screen tone, Mixed media combinations
Digital media - Tools/software required, Core skills for digital manga, Preparation for digital colouring, Vector style line art and fills, Cel-art shading, Airbrush shading, Digital painting, Screen tone, Mixed media combinations
CHAPTER FIVE - CHARACTER LIBRARY
Contemporary characters - Primary school, Secondary school, Young footballer boy, Young equestrian girl, Punk musician teenage male, Gothic/rockabilly teenage girl, Casual adult male, Casual adult female, Formal adult male, Formal adult female, Pensioner couple
Historical characters - Medieval knight, Medieval princess, Renaissance artist, Tudor noblewoman, Elizabethan pirate, Georgian lady-in-waiting, Regency gentleman, Victorian lady
Japanese-specific characters - School kids in Japanese uniform, Elegant Gothic Lolita, Elegant Gothic Aristocrat, Decora girl, Visual Kei guy, Ninja, Geisha, Samurai, Kimono
Sci-fi and fantasy characters - Mecha pilot, Space marine, Steampunk explorer, Bionic agent, Vampire lord, Elven archer, Catgirl dancer, Beastmaster, Cleric, Sorceress
CHAPTER SIX - MAKING MANGA
Preparation - Recommended tools, materials, and practices, Page setup and guidelines, Writing/directing scenes for Manga
Drawing comic pages - Reading direction and page flow, Intuitive panel order, Speech bubbles focus, Sound effects and other devices, Panel shapes to influence pacing/understanding, Example layouts and uses, 4-panel gag strips focus
Publishing comic pages - Traditional and digital considerations, Sizing and quality, Screen tone focus, Cover and logo design, Web publishing, How to market your Manga
Resources
Glossary
Index and Credits